// This file is part of the Godot Orchestrator project.
//
// Copyright (c) 2023-present Crater Crash Studios LLC and its contributors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//		http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef ORCHESTRATOR_FILE_DIALOG_H
#define ORCHESTRATOR_FILE_DIALOG_H

#include <godot_cpp/classes/file_dialog.hpp>

using namespace godot;

/// A custom, centralized version of FileDialog to complement Godot's EditorFileDialog
class OrchestratorFileDialog : public FileDialog
{
    GDCLASS(OrchestratorFileDialog, FileDialog);
    static void _bind_methods();

protected:
    /// Sets the focus and selection for the file filename widget
    void _focus_file_text();

public:
    /// Displays the file dialog with common popup sizing & behavior
    void popup_file_dialog();
};

#endif // ORCHESTRATOR_FILE_DIALOG_H